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Fred Saberhagen Quotes


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Fred Saberhagen
May 18, 1930 -
Nationality: American
Category: Author
Subcategory: American Author

At this stage, my chief professional goal is simply to keep on writing and making a living at it.

   

If people ask me for the ingredients of success, I say one is talent, two is stubbornness or determination, and third is sheer luck. You have to have two out of the three. Any two will probably do.

   

I suspect that writer's block afflicts mainly people who have some stable and ample source of income outside of writing. So far it hasn't been a problem.

   

I wrote speculative fiction because I loved to read it, and thought I could do better than some of the people who were getting published.

   

Mysteries I read for fun, so I will probably never write one, for fear of spoiling the fun.

   

Actually ideas are everywhere. It's the paperwork, that is, sitting down and thinking them into a coherent story, trying to find just the right words, that can and usually does get to be labor.

   

There's a big overlap with the people you meet at the fantasy and science fiction cons.

   

Research is of considerable importance in certain fields, such as science and history.

   

Probably all the books I've ever written have been efforts to define the boundaries of humanity.

   

I guess if one set of my books was selling like Stephen King's, and the other wasn't selling at all, editors would want me to do the ones that sold like Stephen King's. But they seem to be willing to let me pick what I want to do next.

   

The comments I most appreciate come from ordinary readers who've happened on one of my books at some time of stress in their lives, and who actually credit the book with helping them through a bad time. It's happened a few times in forty years.

   

My gut feeling is that paper and ink are going to be with us for a long time yet, and in substantial quantities, though certainly books are now going to be available in other forms.

   

I don't know why a computer game can't be an art form just as a puppet show or an opera is. I'm still interested in computer games as something I would like to work on someday.

   

The advice would be the same for any kind of fiction. Keep writing, and keep sending things out, not to friends and relatives, but to people who have the power to buy. A lot of additional, useful tips could be added, but this is fundamental.

   

I have some good stories yet to tell.

   

And what we know, or think we know, about the universe of space and time is changing very quickly.

   

The same tools that make any writer good, plus a cheerful willingness to suspend belief.

   

There are interactions with characters within the game which I think are pretty neatly done considering the limitations that you have to work with. I mean, a computer can't really generate a character that talks back and forth with you successfully.

   

I finally decided one day, reading science fiction magazines of the time, I could do at least as well as some of these people are doing. So I finally made a serious effort.

   

The Swords were still interesting but by then a cast of characters had started to appear and go on from book to book, and other things about the world began to feel constricting. And there were other things I wanted to do, so I closed the series up and stopped it.

   

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