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Roberta Williams Quotes

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Roberta Williams
February 16, 1953 -
Nationality: American
Category: Designer
Subcategory: American Designer

Computers have become more friendly, understandable, and lots of years and thought have been put into developing software to convince people that they want and need a computer.

    Topics: Computer

The experience of creating my adventure games was, other than marrying my husband and bringing into the world my two sons, the most fulfilling, wonderful experience I ever had.


It seems we always exceed even our own expectations-after a lot of hard work, though!


My definition of an adventure game is an interactive story set with puzzles and obstacles to solve and worlds to explore.


A good story never dies.


I appreciate the sentiment that I am a popular woman in computer gaming circles; but I prefer being thought of as a computer game designer rather than a woman computer game designer. I don't put myself into gender mode when designing a game.


Freshness is important. If a game is fresh, new, intriguing, challenging, and enchanting, it will sell, and sell well.


I had always been intrigued by the emotional aspect of adventure gaming-the fact that people get so personally involved.


An adventure game is nothing more than a good story set with engaging puzzles that fit seamlessly in with the story and the characters, and looks and sounds beautiful.


I am most proud of the development of the characters as personalities that game players could relate to and care about.


King's Quest IV was a much bigger hit than I, II, or III. I do feel that King's Quest IV was a pivotal game in bringing in more female players.


I believe the adventure game genre will never die any more than any type of storytelling would ever die.


If more women want to be a part of the computer industry today, they have to do more to put themselves there. Nobody is keeping them out.


I always say that my favorite game was Original Adventure, published by both Microsoft and Apple Computer back in 1980.


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