Youre here: Home » Famous Quotes » Don Bluth Quotes


FAMOUS QUOTES MENU

» Famous Quotes Home

» Quote Topics

» Author Nationalities

» Author Types

» Popular Searches


 Browse authors:

Don Bluth Quotes


Page 1 of 2
Don Bluth
September 13, 1937 -
Nationality: American
Category: Artist
Subcategory: American Artist

But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people.

   

If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that's the best of both worlds - and I'll use those computers!

   

When business executives are making the artistic decisions and don't understand animation, things can go awry.

   

I think we have to bottom out. When the studios jump out of the ring, perhaps the artist can get back in.

   

I'm saddened to see that everyone's pitched out the baby with the bath, in that we say that it can't be one or the other, it could be both. I mean, just because we listen to classical music doesn't mean that we can't listen to jazz.

   

It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong.

   

As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction.

   

There's about 260 rooms in the new castle which you go through, but it's all about the game play.

   

You've got to be able to make animation for much less... Less is not the studio's way.

   

Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all.

   

Now they call in all of the authority figures they can find and hire them - the cost has gone up. The picture may or may not get better, but definitely, it gets more cumbersome.

   

Usually with things, you go where you can find the financing to do it.

   

I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners.

   

The heart of Dragon's Lair has always been its compelling story. With Dragon's Lair 3D, we think the team has really created an interactive animated movie.

   

In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.

   

Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.

   

We're waiting for the pendulum to swing back again, which I am absolutely confident it will.

   

With movies, you are always in search is a good story, one that everyone will relate to and love. I love finding those stories and creating a visual world to tell the story.

   

Reese Witherspoon. She's sophisticated enough that you just like her. You like her and she's smart.

   

I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.

   

Page:   1 | 2

Privacy Policy
Copyright © 1999-2008 eDigg.com. All rights reserved.